I'm developing a 2-D Android game lately and I'm using GLSurafaceView
(OpenGL ES) to render textures. I combine graphics into sprite-sheets and load them into device memory (GPU). Recently the amount of graphics grew by quite a bit..
I need to make a decision regarding which approach is better and why. Hence, should I load 2-3 large 2048x2048 sprite-sheets, or 8-12 smaller 1024x1024 sprite-sheets?
How would each of these approaches affect performance, loading time of the game, memory consumption?