The best and most intuitive way is to use serialEvent()
callback Arduino defines along with loop()
and setup()
.
I've built a small library a while back that handles message reception, but never had time to opensource it.
This library receives \n terminated lines that represent a command and arbitrary payload, space-separated.
You can tweak it to use your own protocol easily.
First of all, a library, SerialReciever.h:
#ifndef __SERIAL_RECEIVER_H__
#define __SERIAL_RECEIVER_H__
class IncomingCommand {
private:
static boolean hasPayload;
public:
static String command;
static String payload;
static boolean isReady;
static void reset() {
isReady = false;
hasPayload = false;
command = "";
payload = "";
}
static boolean append(char c) {
if (c == '\n') {
isReady = true;
return true;
}
if (c == ' ' && !hasPayload) {
hasPayload = true;
return false;
}
if (hasPayload)
payload += c;
else
command += c;
return false;
}
};
boolean IncomingCommand::isReady = false;
boolean IncomingCommand::hasPayload = false;
String IncomingCommand::command = false;
String IncomingCommand::payload = false;
#endif // #ifndef __SERIAL_RECEIVER_H__
To use it, in your project do this:
#include <SerialReceiver.h>
void setup() {
Serial.begin(115200);
IncomingCommand::reset();
}
void serialEvent() {
while (Serial.available()) {
char inChar = (char)Serial.read();
if (IncomingCommand::append(inChar))
return;
}
}
To use the received commands:
void loop() {
if (!IncomingCommand::isReady) {
delay(10);
return;
}
executeCommand(IncomingCommand::command, IncomingCommand::payload); // I use registry pattern to handle commands, but you are free to do whatever suits your project better.
IncomingCommand::reset();