I am interested in quickly, at very low-latency, capturing the pixels of what a user might see on a screen. Assuming I can control the host, how might you get those pixels if they're stored in GPU memory? What would be the fastest way?
I've looked in DRM but haven't had much luck.
There's not too much information out there since most applications are centered around drawing things instead.
I am specifically interested in using NVIDIA GPUs.