If I define my own debugging module with functions that should only get executed while developing, is there a way to completely disable those functions when I'm ready to release the final version?
I was hoping there was a clever way to have the environment completely skip over the function calls during the byte-code conversion? I searched for this, but may be using the wrong search inputs.
I'm developing an add-on for Blender, so I don't believe I have any control over the compilation or conversion.