I'm using pygame and updating to the screen every loop of the main loop. What I don't understand is nothing will update until I add a for loop looking for events, then suddenly all the updating does occur. Why is this?
def run(self):
two_pm = get_stand_up_timestamp()
pygame.init()
font = pygame.font.Font(None, 72)
screen = pygame.display.set_mode(self._dimensions)
before_two = True
while before_two:
# Blit the time to the window.
# Update Screen.
current_time = datetime.datetime.now()
text = font.render(f'{current_time.hour} : {current_time.minute} : {current_time.second}', True, (0, 0, 0))
blit_center = (
self._dimensions[0] // 2 - (text.get_width() // 2),
self._dimensions[1] // 2 - (text.get_height() // 2)
)
screen.fill((255, 255, 255))
screen.blit(text, blit_center)
pygame.display.flip()
# Get events.
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
sys.exit()