Pygame is not updating the screen until some sort of input is detected. It should update when a certain value equals a certain number, but only actually does this when a key is pressed. This happens with every key that is pressed, not just the ones that actually do something. Is there a way to have the screen update without needing the user to cause the update?
I have looked at a previous post but no answer was ever approved by the original poster, and none work for me anyway. Screen only updates when I check for user input pygame
I appreciate any help given :D
The code detecting the value:
if distance <= 25 and display_scroll[1] <= -135 and display_scroll[1] >= -250:
print("scroll from man:", display_scroll[1])
doSpeechMan = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_e:
doText = True
print("interact")
teacherTalk = True
if distance >= 25 and display_scroll[1] >= -135 and display_scroll[1] <= -250:
doText = False
doSpeechMan = False
The code that should update the screen:
if doSpeechMan:
display.blit(pygame.transform.scale(bubble_image, (72, 72)), (50-display_scroll[0], 75-display_scroll[1]))
ptext.draw("Press E", (60-display_scroll[0], 90-display_scroll[1]), color="black", fontname="text/Pixel-y14Y.ttf", fontsize=10)