I followed this tutorial from Nehe in order to render a video in OpenGL. I'm trying to build it on x64, but it gives me an error when compiling the code and it points to flipIt(void* buffer) function. Is it not written well or I need to import a library?
void Video::flipIt(void* buffer)
{
void* b = buffer;
__asm
{
mov ecx, 256 * 256
mov ebx, b
label :
mov al, [ebx + 0]
mov ah, [ebx + 2]
mov[ebx + 2], al
mov[ebx + 0], ah
add ebx, 3
dec ecx
jnz label
}
}