I'm working on a minimal ray tracer in C, and I've written a ray tracer a little while ago so I understand the theory behind them, just wanted to do a rewrite for cleanup purposes.
I have the necessary elements for a ray tracer, and nothing more. I've written triangle intersection, transforming pixel space coordinates to NDC (with aspect ratio and FOV accounted for), and writing out the frame buffer.
However, it does not work as expected. The image is entirely black when it should be rendering a single triangle. I've tested writing a single test pixel, and it works fine so I know it isn't an issue with the image writing code.
I've double and triple-checked the code behind the math, and it looks fine to me. Intersection code is basically a duplicate of the source code in the original Moller-Trumbore paper:
/* ray triangle intersection */
bool ray_triangle_intersect(double orig[3], double dir[3], double vert0[3],
double vert1[3], double vert2[3], double* t, double* u, double* v) {
double edge1[3], edge2[3];
double tvec[3], pvec[3], qvec[3];
double det, inv_det;
/* edges */
SUB(edge1, vert1, vert0);
SUB(edge2, vert2, vert0);
/* determinant */
CROSS(pvec, dir, edge2);
/* ray in plane of triangle if near zero */
det = DOT(edge1, pvec);
if(det < EPSILON)
return 0;
SUB(tvec, orig, vert0);
inv_det = 1.0 / det;
/* calculate, check bounds */
*u = DOT(tvec, pvec) * inv_det;
if(*u < 0.0 || *u > 1.0)
return 0;
CROSS(qvec, tvec, edge1);
/* calculate, check bounds */
*v = DOT(dir, qvec) * inv_det;
if(*v < 0.0 || *u + *v > 1.0)
return 0;
*t = DOT(edge2, qvec) * inv_det;
return 1;
}
CROSS
, DOT
, and SUB
are just macros:
#define CROSS(v,v0,v1) \
v[0] = v0[1] * v1[2] - v0[2] * v1[1]; \
v[1] = v0[2] * v1[0] - v0[0] * v1[2]; \
v[2] = v0[0] * v1[1] - v0[1] * v1[0];
#define DOT(v0,v1) (v0[0] * v1[0] + v0[1] * v1[1] + v0[2] * v1[2])
/* v = v0 - v1 */
#define SUB(v,v0,v1) \
v[0] = v0[0] - v1[0]; \
v[1] = v0[1] - v1[1]; \
v[2] = v0[2] - v1[2];
Transformation code is as follows:
double ndc[2];
screen_to_ndc(x, y, &ndc[0], &ndc[1]);
double dir[3];
dir[0] = ndc[0] * ar * tfov;
dir[1] = ndc[1] * tfov;
dir[2] = -1;
norm(dir);
And screen_to_ndc
:
void screen_to_ndc(unsigned int x, unsigned int y, double* ndcx, double* ndcy) {
*ndcx = 2 * (((double) x + (1.0 / 2.0)) / (double) WIDTH) - 1;
*ndcy = 1 - 2 * (((double) y + (1.0 / 2.0)) / (double) HEIGHT);
}
Any help would be appreciated.