I'm trying to setup a basic demo of WebGL + TypeScript, rendering a simple rectangle on the screen, adjusted for aspect ratio.
I am trying to use gl-matrix to calculate the model-view-projection matrix, and upload it as a uniform. When I try to do this, I get a really long error message stating that the type of my matrix and Float32Array are incompatible. Here's the weird part: When I console.log(matrix), it prints to the console as type Float32Array, with the correct values. What is happening here?
// GLM here stands for glMatrix
let aspect_ratio = canvas.width / canvas.height;
let projection = GLM.mat4.ortho(GLM.mat4.create(),
-aspect_ratio, // left
aspect_ratio, // right
-1.0, // bottom
1.0, // top
-1.0, // near
1.0); // far
let view = GLM.mat4.lookAt(GLM.mat4.create(),
GLM.vec3.fromValues(0,0,0), // eye
GLM.vec3.fromValues(0,0,0), // camera position
GLM.vec3.fromValues(0,1,0)); // world up
let model = GLM.mat4.create();
model = GLM.mat4.translate(model, model, GLM.vec3.fromValues(0.5, 0.5, 0.0));
let mvp = GLM.mat4.create();
mvp = GLM.mat4.multiply(mvp, projection, view); // first, multiply projection by view
mvp = GLM.mat4.multiply(mvp, mvp, model); // then the result by model
// because the calculation is projection * view * model
console.log(mvp); // prints: Float32Array(16) [0.75, 0, 0 .... correct values ]
console.log(typeof(mvp)) // prints: object - what's up with that?
// ... during my main loop
gl.useProgram(shaderProgram);
gl.uniformMatrix4fv(mvp_uniform_location, false, mvp); // Type error!