In both scenes the transformations have to be swapped in glMatrix.
i.e. to achieve 1) in glMatrix:
mat4.translate(modelViewMatrix, modelViewMatrix, [0.6, 0.0, 0.0]);
mat4.rotateZ(modelViewMatrix, modelViewMatrix, degToRad(45));
Why is the…
I am rendering a simple torus in WebGL. Rotating the vertices works fine but I have a problem with the normals. When rotated around a single axis, they keep the correct direction but when the rotation around a second axis increases, the normals…
I'm trying to create a 2D graph visualization using WebGL (regl, to be more specific). With my current implementation I can already see the force layout being applied to each node, which is good. The problem comes when I try to zoom with respect to…
I have a custom .d.ts file for an external module that looks like
declare module 'vertices-bounding-box' {
export default function boundingBox(positions: [number,number,number][]): [number, number]
}
Instead of [number,number,number] I would like…
I am trying to create a portal rendering engine in WebGL 2.0 (so far I am trying to port this C++ project: https://github.com/HackerPoet/NonEuclidean), and am trying to implement oblique projection in order to align the clipping plane of the portal…
I'm trying to translate object by using mat4 here..
I know how to rotate the object but I failed to translate the object.
I will be very thankful to everyone who helps me because I'm tired of trying to find a solution to my issue.
Important code…
I'm writing a library using gl-matrix as a dependency. I'm using webpack to output the src and want to exclude gl-matrix part from my code but list it as a dependency.
But turns out I can only packed the gl-matrix into the lib, or have error saying…
I'm having trouble finding the final bone matrices for my skeleton.
I know my bind pose matrices work, and I know my transform matrices work, but I figured multiplying them (which I'm calling the composite matrix) then multiplying them by its…
I'm a beginner in WebGL and graphics programming in general. I'm trying to render procedurally generated terrain. My first stab at this seemed to work and I get the following result.
I want to add perspective projection to this, but I end up just…
I wanna add dir and amb light to the cubeMap sampler.
Any sugestion?
FS
// shader for opengles native 'uniform samplerCube' CubeMap canvas2d textures.
precision mediump float;
precision highp float;
varying vec3 vLightWeighting;
…
I am trying to create a zooming image tool and for this I am using matrix3d with glMAtrix https://glmatrix.net/
I have the following components:
canvas (black) which represents the final view
smaller resizable rectangle (red) inside canvas
an image…
I am building a 2d graphics engine using webgl, JavaScript and HTML, I wanted the gl-Matrix.js graphics library to do transformations so, I downloaded the lg-Matrix library zip file from their website https://glmatrix.net and extracted it into a…
If anyone wanna help or any type of suggestion (links) i would be satisfied. I create little engine with scene object based render.
Success with triangle but only when camera is front of triangle .
After App.camera.FirstPersonController = true you…
I am new to 3d graphics, and I am trying to figure out how to use the lookAt and perspective matrices in the glMatrix math library.
Not trying to do anything fancy at this point, but I believe I am missing something, here is the relevant part of my…
Hi,
I downloaded toji-gl-matrix-21b745f.
I copied the file dist/gl-matrix-min.js inside the web-root folder.
In index.html i have:
And inside in main.js i use:
const…