Questions tagged [matrix-engine]

6 questions
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WebGL: INVALID_VALUE: texImage2D: invalid internalformat - depthTexture in webgl2

const depthTextures = gl => { const depthTexture = gl.createTexture(); const depthTextureSize = 512; gl.bindTexture(gl.TEXTURE_2D, depthTexture); gl.texImage2D(gl.TEXTURE_2D, // target 0, // mip level gl.DEPTH_COMPONENT, // internal…
Nikola Lukic
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Logic for jumping in webgl with physics enabled

Most important code just for example. Func UPDATE is called in every draw frame. I want implement jumping virtualJumpActive == true logic. I invert procedure for virtualJumpActive == true to make scene object and camera position set by cannonjs…
Nikola Lukic
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Construct chess board like texture with Uint8Array

Code: var options = { squareShema: [8,8], pixels: new Uint8Array(8 * 8 * 4) }; options.pixels.fill(122); var I = 0, localCounter = 0; // options.pixels.fill(I ,funny, funny+1); for (var funny = 0; funny < 8*8*4; funny+=4) { if…
Nikola Lukic
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Implemeting raycast intro custom webgl - glmatrix based engine solution

If anyone wanna help or any type of suggestion (links) i would be satisfied. I create little engine with scene object based render. Success with triangle but only when camera is front of triangle . After App.camera.FirstPersonController = true you…
Nikola Lukic
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Custom webgl engine with Cannon.js , How to resolve jumping, blocking and walk

I look at stackoverflow other people similar problems a they have very similar solution but all examples are done in three.js (Not in my case). Jump is relative good working at the moment, i powered gravity (double it). Stairs also works fine even…
Nikola Lukic
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Implementation of BHV intro basic custom webgl program

I found basic information : https://research.cs.wisc.edu/graphics/Courses/cs-838-1999/Jeff/BVH.html https://en.wikipedia.org/wiki/Biovision_Hierarchy But i need for help to make it possible. I have scene object with position, rotation, vertex data…
Nikola Lukic
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