I am trying to implement a wrapper for a library called libumqtt. Libumqtt is a C library that uses libev to have callbacks for events from the MQTT protocol.
What I didn't realize until the other day is that I cannot pass a member function to a function that expects a normal, static function. This causes problems as I was planning on launching multiple instances of libumqtt to handle multiple connections at the same time.
My code is in C++ as that is the most convenient to use with the Godot's (a game engine) GDNative module.
While researching for either a way to sandbox multiple instances of a c library or to somehow get the pointers to work anyway, I found this answer. I do not understand this quote from the answer:
If you need to access any non-static member of your class and you need to stick with function pointers, e.g., because the function is part of a C interface, your best option is to always pass a void* to your function taking function pointers and call your member through a forwarding function which obtains an object from the void* and then calls the member function.
What I am trying to do is setup callbacks that libev will use to send the data to the right instance of my object when it is handling potentially up to 500 or more connections simultaneously.
Will passing void* help me with my goals and how would I implement this? Also, how does a forwarding function work?
Edit: To Provide Code Example That Walnut Is Asking For
This example below comes from a version of my class that uses static functions. If I tried to use run this when the functions are not static, then I would get an error about not being able to pass in a member function in place of a regular function.
// Client.cpp
void Client::signal_cb(struct ev_loop *loop, ev_signal *w, int revents) {
ev_break(loop, EVBREAK_ALL);
}
// ...
void Client::do_connect(struct ev_loop *loop, struct ev_timer *w, int revents) {
//Godot::print("Attempt MQTT Start!!!\n");
//write_log("debug", "MQTT Wrapper - Attempt MQTT Start!!!");
struct umqtt_client *cl; // Move to Class Access (Private)?
cl = umqtt_new(loop, cfg.host, cfg.port, cfg.ssl);
if (!cl) {
//Godot::print("Failed To Create Client!!!\n");
//write_log("debug", "MQTT Wrapper - Failed To Create Client!!!");
start_reconnect(loop);
return;
}
//Godot::print("Setup Client Callbacks!!!\n");
//write_log("debug", "MQTT Wrapper - Setup Client Callbacks!!!");
// For StackOverflow: These cl->... lines do not work because of not being able to pass a member function as a regular function. These are the main callbacks I have trouble with.
// How do I convert from `void (libumqtt::Client::*)(struct umqtt_client *)` to `void (*)(struct umqtt_client *)`?
cl->on_net_connected = Client::on_net_connected; // Pass member function as a non-static object
cl->on_conack = Client::on_conack; // Pass member function as a non-static object
cl->on_suback = Client::on_suback; // Pass member function as a non-static object
cl->on_unsuback = Client::on_unsuback; // Pass member function as a non-static object
cl->on_publish = Client::on_publish; // Pass member function as a non-static object
cl->on_pingresp = Client::on_pingresp; // Pass member function as a non-static object
cl->on_error = Client::on_error; // Pass member function as a non-static object
cl->on_close = Client::on_close; // Pass member function as a non-static object
//Godot::print("MQTT Start!!!\n");
//write_log("debug", "MQTT Wrapper - MQTT Start!!!");
}
void Client::initialize() {
// For StackOverflow: These two lines cannot work in an object as libev expects signal_cb and do_connect to be regular functions. These callbacks are also necessary, but I am not sure how to handle this.
ev_signal_init(&signal_watcher, Client::signal_cb, SIGINT);
ev_timer_init(&reconnect_timer, Client::do_connect, 0.1, 0.0); // Fix Me - Make ev.h object
// ...
}
Edit: I should mention I am a noob at using C and C++. The most I've done in it before is testing a buffer overflow. So, if their's anything I am obviously doing wrong, I would appreciate the tip in the comments.