Does somebody know, how to simply and theoretically generate a rectangular mesh from a Points Cloud defined by 3D coordinates (x,y,z)?
Regards Amine
Does somebody know, how to simply and theoretically generate a rectangular mesh from a Points Cloud defined by 3D coordinates (x,y,z)?
Regards Amine
I'm not aware of any methods to go directly from a point cloud to a quad mesh, but you could start by creating a triangular mesh using any standard technique: Algorithm for generating a triangular mesh from a cloud of points.
Then, you could transform your triangular mesh to a quad one. Here is a paper which describes an algorithm called "Q-TRAN." I haven't personally implemented this algorithm, but the results shown in the paper look pretty promising.