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The ones here (any of them)... http://dancedb.eu/main/performances

I'm trying to figure out how to apply these FBX's to my humanoid, rigged model in Unity.

When I import the FBX and toggle it open, it shows this: https://i.stack.imgur.com/VcIBu.png

and I can't hit Ctrl+D on any of those to Duplicate it into an *.anim (That's what a Google search recommended)

So, where am I going wrong? How do I apply these animations to my rigged humanoid character in Unity? I'm quite a noob, so please excuse me. Been Googling for a while...

m0a
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    I dont think "legacy" animations can be duplicated in unity - also noting that using unity 2020 alpha can be known to effect behaviors in unknown ways.. – BugFinder Dec 31 '19 at 16:19
  • I see. Any recommendations for alternative approach? Googling also. I'm using 2019.3.0a7 – m0a Dec 31 '19 at 16:28
  • 2019.3 has come a long way since alpha 7... what exactly do you want to duplicate them for? – BugFinder Dec 31 '19 at 16:29
  • When I Googled about how to apply FBX animation to a character, people said to use Animation controller and to convert the FBX to an *.anim by Duplicating its contents. But all I'm trying to do is ultimately apply the FBX animation, so maybe there is a better way that doesn't require any duplication – m0a Dec 31 '19 at 16:33
  • you should just be able to use them as they are. – BugFinder Dec 31 '19 at 16:39
  • How? Sorry. When I add an "Animation" component to the model I want to apply the animation to, it asks for an *.anim. I don't know how to make the model animate simply from the mocap FBX file. =| – m0a Dec 31 '19 at 16:45
  • Make an animator and put them in there.. works for me – BugFinder Dec 31 '19 at 16:47
  • Okay sorry, but put what in where? For instance, if I have an 'Animation' component on the 3D Model I want to animate, there are no viable 'Animation Clips' that show up after the FBX is imported into the Unity project. And if I create an Animation Controller for my 3D Model and add a State there, it also doesn't show anything I can use as a state since there is nothing in *anim format for it to take. Can you please be super specific? I feel extremely dumb. – m0a Dec 31 '19 at 17:09
  • As I said, create an "Animator" not an "Animation" ... – BugFinder Dec 31 '19 at 17:10

1 Answers1

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Use Humanoid Retargeting.

You may have better luck using the BVH files from the website you linked and using a BVH importer here.

DoctorPangloss
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