Questions tagged [mo-cap]
15 questions
2
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2 answers
Avatar Pupettering with ThreeJS, ReadyPlayerMe, Kalidokit and MediaPipe
I try to animate a ReadyPlayer Me avatar using ThreeJS and Kalidokit (or something else) with MediaPipe Hollisitc Pose. Here is a working JSFiddle :
https://jsfiddle.net/nxg5bp2h/1/
It almost works, but the code for Pose Estimation is all…

Jean-Philippe Encausse
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1 answer
Visualize Moiton Capture data with Python
Hi I have motion capture data which is saved in .mat file format. I want to write code in python to visualise motion capture data with animation or the best way to visualise. I have saved struct in .mat file in to separate .csv files and I want to…

nadia
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"Avatar creation failed: Transform 'Hips' for human bone 'Hips' not found" when trying to choose Humanoid Rig for mocap animation FBX
I import any dance FBX from http://dancedb.eu/main/performances
when I select the FBX in Project view and choose Rig--> "Humanoid" and then "Create from this model" for the Mocap FBX, I get "Avatar creation failed: Transform 'Hips' for human bone…

m0a
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1 answer
Create animation videos from 3D joint positions
Sorry if some parts of the question or my followup requests may seem silly, but I am not experienced at all in this field and unfortunately I am on a deadline.
The idea is simple to explain, I have (frame-by-frame) exact 3D coordinates of 25 joints…

Prakhar Ganesh
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1 answer
Is it a good idea to use Drake for motion capture problems
I'm searching for a toolbox that will aid in the development of a trajectory optimisation method to perform pose estimation/motion capture of quadruped animals. I have data from multiple cameras and would like to fit a skeletal model to the data.…

Zico
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1 answer
How to convert 3D pose sequences to the bvh file format?
I am very new to animation and rendering softwares, so please let me know if I need to provide more information about this. I have a sequence of 3D positions of human joints (basically mocap data), representing different kinds of walking. I have…

mauve127
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1 answer
Unity3D: Are motion captured animations alot less compatible on mobile?
So there is this zombie animation pack on the asset store that i want to purchase, but all the animations in the pack are motion captured, so my question is if i were to buy this pack and use it on my mobile game project would it be practical or…

Ruz Viper
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Mocap animation is tilted only upon import into Unity?
I'm working with mocap animations (FBX) that I want to retarget on a Mixamo model in Unity. To start, I opened the animation in Blender and it looks fine (not tilted) -
But when I import in Unity and apply type humanoid to the rig, it comes in…

UserDude
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Rotation conversion between OpenGL and Unity, does rotation order matter?
Background :
I'm currently dealing with motion capture data with .bvh format.
.bvh contains the bones length and animation data (each bones' rotation angles (Z-Y-X) on every frame)
I implemented the .bvh bones and animation in OpenGL. The rotations…

TomCat
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1 answer
ARKit – Body Tracking inaccuracy
I am having an issue with accuracy of body tracking. I am visualising joints of body with objects. In picture where I stand straight and still it works fine and you can see position of knee, ankle and toes joints. In next images (from left to right)…

Vlado Svitok
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Blender Import BVH file and render this skeleton to make video
I have a private project to import a custom BVH file (motion capture file) and convert it to an animation video. I tried to do it with Blender and want to do this task with no windows of blender (just execute blender - python script).
I tried to…

Choi petercsj
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1 answer
How to make these Mocap Animation FBX's work with Unity?
The ones here (any of them)... http://dancedb.eu/main/performances
I'm trying to figure out how to apply these FBX's to my humanoid, rigged model in Unity.
When I import the FBX and toggle it open, it shows this:…

m0a
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How to get Nao robot's joint coordinates?
For my project, a human follows a Nao robot's movements and I have human skeleton joint data in world coordinate as (x,y,z) from a depth sensor. Now I need the robot's joint coordinates to justify human imitation. The depth sensor cannot track the…

Mim Sahir
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1 answer
MCS Character mouth remains open after assigning mocap
I have MCS Female Character where I can assigned Mocap to my character. I have downloaded Mixamo animation and assigned this to the character but the problem is, the character mouth remains open. I am not 3D Artist or Animation guy, so here are my…

Muhammad Faizan Khan
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How to get rotation(Euler angle) between two 3D vectors? (to make bvh format)
I'm converting a 3d coordinate sequence into a bvh file.
I made the HIERARCHY using the first frame(not T-pose), and I want to use the rest of the frames to make the MOTION part.
I don't know the exact meaning of the euler angle used in the bvh…

supernova817
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