I'm converting a 3d coordinate sequence into a bvh file. I made the HIERARCHY using the first frame(not T-pose), and I want to use the rest of the frames to make the MOTION part.
I don't know the exact meaning of the euler angle used in the bvh format. For example, when there are two vectors v1 and v2 as shown in the picture below
v1 = (X1, Y1, Z1) v2 = (X2, Y2, Z2)
The two vectors were the same length and rotated from v1 to v2.
How can I get rotation(Euler angle in bvh format) between 2 vectors?