I am currently on the final stretch of a project that I have put alot of time into.
It is a simon game. Basically I have a list that appends a random number onto it every round (1 number for round one, 2 for round 2 etc). so by round 8, I have 8 colours that flash for half a second, then disappear. This causes the window to not respond. Any Idea why?
#If a click occurs
if main == True:
if other == True:
if mousex >= 500 and mousex <= 600 and mousey >= 0 and mousey <= 50:
#This isnt needed
playerchoicelist = []
#Random num
randomnum = random.randint(1,4)
#Adds it to simon list
addtosimons()
for i in range (0, roundnum):
#If its 1, flashes light red square, then normal colour again etc.
if simonslist[i] == 1:
pygame.display.update()
pygame.draw.rect(screen, REDLIGHT, [200, 0, 400, 375])
pygame.draw.rect(screen, (50, 50, 50), [550, 0, 100, 50])
screen.blit (startroundtext,
(600 - startroundtext.get_width() // 2, 25 - startroundtext.get_height()//2))
pygame.display.update()
time.sleep(1)
pygame.draw.rect(screen, RED, [200, 0, 400, 375])
pygame.display.update()
other = False
other = True
if simonslist[i] == 2:
pygame.display.update()
pygame.draw.rect(screen, BLUELIGHT, [600, 0, 400, 375])
pygame.draw.rect(screen, (50, 50, 50), [550, 0, 100, 50])
screen.blit (startroundtext,
(600 - startroundtext.get_width() // 2, 25 - startroundtext.get_height()//2))
pygame.display.update()
time.sleep(1)
pygame.draw.rect(screen, BLUE, [600, 0, 400, 375])
pygame.display.update()
other = False
other = True
if simonslist[i] == 3:
pygame.display.update()
pygame.draw.rect(screen, GREENLIGHT, [200, 375, 400, 375])
pygame.draw.rect(screen, (50, 50, 50), [550, 0, 100, 50])
screen.blit (startroundtext,
(600 - startroundtext.get_width() // 2, 25 - startroundtext.get_height()//2))
pygame.display.update()
time.sleep(1)
pygame.draw.rect(screen, GREEN, [200, 375, 400, 375])
pygame.display.update()
other = False
other = True
if simonslist[i] == 4:
pygame.display.update()
pygame.draw.rect(screen, YELLOWLIGHT, [600, 375, 400, 375])
pygame.draw.rect(screen, (50, 50, 50), [550, 0, 100, 50])
screen.blit (startroundtext,
(600 - startroundtext.get_width() // 2, 25 - startroundtext.get_height()//2))
pygame.display.update()
time.sleep(1)
pygame.draw.rect(screen, YELLOW, [600, 375, 400, 375])
pygame.display.update()
other = False
other = True
addroundnum()