I'm new to c++ and I'm trying to make a generic switch (i.e. the device, not the C++ statement) that could be used to blink lights, turn beeps on and off, etc, in my Arduino project.
I could create a switchable interface and implement that in the classes that I want to "switch". But since I'm doing it as study purposes and I saw the pointer-to-functions ability in C++ (that is new to me since I come from C# and Java), I tough it would be a good opportunity to give it a try...
The problem is that I can pass the function in my code only if it's a local function but it won't work if I try to pass a function from another object like a led for example.
Some code to illustrate the problem. This is the switch.cpp
, it recieves the On
and Off
functions in it's constructor and it has a update method that is called inside the loop method in the Arduino ino main class:
auto_switch.cpp
using switch_function = void(*)();
auto_switch::auto_switch(const switch_function on_function, const switch_function off_function, const int max_speed_count)
{
//sets all variables...
}
void auto_switch::update(const unsigned long millis)
{
//turn switch on and off...
}
And this is my ino file
ino file
#include <Arduino.h>
#include "led.h"
#include "auto_switch.h"
led* main_led;
auto_switch* led_switch;
int slow_speed;
//ugly code
void turn_led_on()
{
main_led->turn_on();
}
//ugly code
void turn_led_off()
{
main_led->turn_off();
}
void setup() {
main_led = new led(2, 3, 4, true, color::white);
//ugly code
led_switch = new auto_switch(turn_led_on, turn_led_off, 3);
slow_speed = led_switch->add_speed(100, 100, 3, 1000);
led_switch->set_active_speed(slow_speed);
led_switch->turn_on();
}
void loop() {
led_switch->update(millis());
}
It works but I had to make a local function (turn_led_on
and turn_led_off
) to be able to assign the inner functions as a parameter to the auto_switch
constructor, the parts that I've wrote //ugly code
I wanted to do something like this, without the glue code in between:
//doesn't work
led_switch = new auto_switch(main_led->turn_on, main_led->turn_off, 3);
Is it possible? I've read something about static pointer to function and some std functions that help with that, if I get it right the glue code is necessary in this case so that the compiler can know where the functions are coming from I guess (from which object), but since the functions I need to call cannot be static I've discarded this option, and the std functions I believe it can't be used with the Arduino or could but shouldn't for performance limitations...
Anyway, does it make sense, can it be done using pointer to functions or should I create a interface or something different?