for my own self development project I am creating John Conway's game of life in python but I have come across a problem. My code is compiling with no errors but when executed it is running not as I expect it to run. my code is as follows:
from tkinter import *
from random import *
import time
import copy
PIXEL_SIZE = 10
ROW = 910
COLUMN = 700
#updated_grid = [[]]
def create_grid(r, c):
grid = []
for row in range(0, r):
grid2 = []
for column in range(0, c):
grid2.append(randint(0, 1))
grid.append(grid2)
return grid
grid = create_grid(ROW, COLUMN)
updated_grid = create_grid(ROW, COLUMN)
def draw_grid():
for row in range(0, ROW):
for column in range(0, COLUMN):
if grid[row][column] == 1:
x0 = row*PIXEL_SIZE
y0 = column*PIXEL_SIZE
x1 = x0+PIXEL_SIZE
y1 = y0+PIXEL_SIZE
canvas.create_rectangle(x0, y0, x1, y1, fill='red')
def apply_rules():
for row in range(1, ROW - 1):
for column in range(1, COLUMN - 1):
neighbours_count = 0
# will count the neighbours for each cell
neighbours_count += grid[row-1][column-1] # top left
neighbours_count += grid[row][column-1] # top center
neighbours_count += grid[row+1][column-1] # top right
neighbours_count += grid[row-1][column] # middle left
neighbours_count += grid[row+1][column] # middle right
neighbours_count += grid[row-1][column+1] # bottom left
neighbours_count += grid[row][column+1] # bottom center
neighbours_count += grid[row+1][column+1] # bottom right
# Game Of Life rules:
# alive cell rules
if grid[row][column] == 1:
if neighbours_count < 2: # rule 1 any live cell with fewer than two live neighbours dies, as if by underpopulation
updated_grid[row][column] = 0
elif neighbours_count == 2 | neighbours_count == 3: # rule 2 any live cell with two or three live neighbours lives on to the next generation
updated_grid[row][column] = 1
elif neighbours_count > 3 & neighbours_count <= 8: # rule 3 any live cell with more than three live neighbours dies, as if by overpopulation
updated_grid[row][column] = 0
else:
updated_grid[row][column] = 0
elif grid[row][column] == 0: # dead cells rule 4 any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction
if neighbours_count == 3:
updated_grid[row][column] = 1
else:
updated_grid[row][column] = 0
for row in range(0, ROW):
for column in range(0, COLUMN):
grid[row][column] = updated_grid[row][column]
def one_cycle():
apply_rules()
draw_grid()
window.after(1, one_cycle)
window = Tk() # creates the window for the game
window.title('Game Of Life Python') # is the game title written on the window
canvas_frame = Frame(window) # creates a frame on the window to hold the canvas
game_title = Frame(window) # creates a frame on the window to display the game title (which will be a label)
start_button = Button(window, text='Start Game', command=one_cycle) # creates a button which will be used to start the game
canvas = Canvas(canvas_frame, width=ROW, height=COLUMN, background='black') # creates the canvas used to the draw the game of life
game_title_label = Label(game_title, text='Game Of Life', font='Helvetica 20 bold', fg='grey') # creates the label for the game title which will be placed in a frame
canvas.grid(row=0, column=0) # places the canvas onto the canvas_frame
canvas_frame.grid(row=1, column=1) # places the canvas_frame onto the window
game_title_label.grid(rowspan=2, column=0) # places the title of the game onto the game_title frame
game_title.grid(row=0, columnspan=2) # places the frame for the game title onto the window
start_button.grid(rowspan=2, column=1) # places the start onto the window
window.mainloop()
From going through the code I can only think that the error is somewhere in appy_rules() method (I may be wrong) but I still cannot figure out why the animation is not being redrawn but it is drawing on top of each other. I am new to python so any help you may be able to will be very much appreciated, thank you again.