In this game I am creating one image is controlled by the players using arrows (racecar) and two images (banana) which move in a defined direction and speed (which is slowed down for now so I could see better what was happening) but their starting point is random. The goal would be for the car to avoid these blocks and to reach the finish line, only when going forward it is then impossible to pass these bananas without the crash segment to start even when there is clearly no contact. It is quit tricky because things move on the X axis. please help me. Here is the code segment for collision between the two images:
if x + car_width >= banX:
print('ycollision')
if y + car_width >= banX and y + car_width <= banX + ban_height or ybottom + car_width >= banX and ybottom + car_width <= banX + ban_height:
print('xcollision')
crash()
Here is the whole code:
import pygame
import random
import time
pygame.init()
#Colors
black = (0,0,0)
white = (255,255,255)
grey = (96,96,96)
red = (255,0,0)
green = (0,255,0)
blue = (0,0,255)
#Setting and variables
display_width = 1570
display_height = 450
car_width = 98
car_height = 66
clock = pygame.time.Clock()
wn = pygame.display.set_mode((display_width, display_height))
pygame.display.set_caption('My own game')
#racecar
carImg = pygame.image.load('myOwnRGame.png')
Xchange = 0
Ychange = 0
y = 192
x = 10
def car(x,y):
wn.blit(carImg, (x,y))
#finish line
finish_line = pygame.image.load('myOwnFinishreal.png')
Xfin = 1480
Yfin = 0
def finish():
wn.blit(finish_line, (Xfin, Yfin))
#Crashing and wining
def textObjects(text, font):
textSurface = font.render(text, True, red)
return textSurface, textSurface.get_rect()
def displayMessage(text):
textFont1 = pygame.font.Font('freesansbold.ttf', 32)
textSurf, textRect = textObjects(text, textFont1)
textRect.center = ((display_width/2),(display_height/2))
while True:
wn.blit(textSurf, textRect)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.display.quit()
pygame.quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_x:
pygame.display.quit()
pygame.quit()
if event.key == pygame.K_SPACE:
gameLoop()
pygame.display.update()
def crash():
displayMessage('You crashed!Press X to quit, _SPACE_ to restart!')
def win():
displayMessage('Bravo! You are the best car runner! Press X to quit and _SPACE_ to restart.')
#Banana widht48 height26
banImg = pygame.image.load('myOwnBanana.png')
ban_width = 48
ban_height = 26
def banana(banX, banY):
wn.blit(banImg, (banX, banY))
def banana2(banX, banY2):
wn.blit(banImg, (banX, banY2))
#Game loop
def gameLoop():
y = 192
x = 10
Xchange = 0
Ychange = 0
banX = 1600
banY = random.randrange(-5, (display_height - 21))
banY2 = random.randrange(-5, (display_height - 21))
ban_change = -3
alive = True
losing = True
while alive and losing:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.display.quit()
pygame.quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_x:
pygame.display.quit()
pygame.quit()
if event.key == pygame.K_UP:
Xchange = 0
Ychange = 0
Xchange = 2.5
elif event.key == pygame.K_LEFT:
Xchange = 0
Ychange = 0
Ychange = -3
elif event.key == pygame.K_RIGHT:
Xchange = 0
Ychange = 0
Ychange = 3
elif event.key == pygame.K_DOWN:
Xchange = 0
Ychange = 0
Xchange = -3
#Borders
if y <= -15 or y >= display_height - 15:
Xchange = 0
Ychange = 0
ban_change = 2.5
crash()
if x >= display_width:
Xchange = 0
Ychange = 0
ban_change = 2.5
win()
if x <= 0:
x = 10
#Banana spon
if banX <= 0:
banY = random.randrange(-5, (display_height - 21))
banY2 = random.randrange(-5, (display_height - 21))
banX = 1540
x += Xchange
y += Ychange
ybottom = y + car_height
#Banana collision
if x + car_width >= banX:
print('ycollision')
if y + car_width >= banX and y + car_width <= banX + ban_height or ybottom + car_width >= banX and ybottom + car_width <= banX + ban_height:
print('xcollision')
crash()
wn.fill(grey)
finish()
car(x, y)
banana(banX, banY)
banana2(banX, banY2)
banX += ban_change
pygame.display.update()
clock.tick(60)
pygame.display.quit()
pygame.quit()
gameLoop()
Question summary: How could I make the bananas and car collide but still be able to dodge the collision by moving the car?