To get the current activity in Unity without Firebase Cloud Messaging, the following code works:
var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
var activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
However, Firebase Cloud Messaging extends the default Unity Activity. So I changed my AndroidJavaClass
as such:
var unityPlayer = new AndroidJavaClass("com.google.firebase.MessagingUnityPlayerActivity");
var activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
However, I now get the following error in my logcat:
08-01 15:51:31.838 20323 20375 E Unity : AndroidJavaException: java.lang.NoSuchFieldError: no "Ljava/lang/Object;" field "currentActivity" in class "Lcom/google/firebase/MessagingUnityPlayerActivity;" or its superclasses
08-01 15:51:31.838 20323 20375 E Unity : java.lang.NoSuchFieldError: no "Ljava/lang/Object;" field "currentActivity" in class "Lcom/google/firebase/MessagingUnityPlayerActivity;" or its superclasses
08-01 15:51:31.838 20323 20375 E Unity : at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
08-01 15:51:31.838 20323 20375 E Unity : at com.unity3d.player.UnityPlayer.access$300(Unknown Source:0)
08-01 15:51:31.838 20323 20375 E Unity : at com.unity3d.player.UnityPlayer$e$1.handleMessage(Unknown Source:83)
08-01 15:51:31.838 20323 20375 E Unity : at android.os.Handler.dispatchMessage(Handler.java:103)
08-01 15:51:31.838 20323 20375 E Unity : at android.os.Looper.loop(Looper.java:214)
08-01 15:51:31.838 20323 20375 E Unity : at com.unity3d.player.UnityPlayer$e.run(Unknown Source:20)
08-01 15:51:31.838 20323 20375 E Unity : at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in <00000000000000000000000000000000>:0
08-01 15:51:31.838 20323 20375 E Unity : at UnityEngine.AndroidJNISafe.GetStaticFieldID (System.IntPtr clazz, System.String name, System.String sig) [0x00000] in <00000000000000000000000000000000>:0
08-01 15:51:31.838 20323 20375 E Unity : at UnityEngine._AndroidJNIHelper.GetFieldID (System.IntPtr jc
I do not understand why. It says that currentActivity
does not even exist in the superclass, but if I understand Firebase Cloud Messaging correctly, then it should still exist in the super class. I have also tried replacing currentActivity
with things such as UnityPlayerActivity
, MessagingUnityPlayerActivity
, mypackage
, and com.mypackage
- but same error. Referencing com.unity3d.player.UnityPlayer
in my AndroidJavaClass while using Firebase Cloud Messaging has problems of its own: https://gamedev.stackexchange.com/questions/183734/how-can-i-use-an-inherited-activity-in-c
In case it is relevant, here is my AndroidManifest.xml
:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" package="com.mypackage" android:versionCode="1" android:versionName="1.0">
<application android:label="@string/app_name" android:icon="@drawable/app_icon">
<!-- The MessagingUnityPlayerActivity is a class that extends
UnityPlayerActivity to work around a known issue when receiving
notification data payloads in the background. -->
<meta-data
android:name="com.google.firebase.messaging.default_notification_icon"
android:resource="@drawable/notification_icon" />
<activity android:name="com.google.firebase.MessagingUnityPlayerActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
<service android:name="com.google.firebase.messaging.MessageForwardingService" android:exported="false" />
</application>
</manifest>
How can I get my current activity while using Firebase Cloud Messaging? Why does the code not work as shown?