I'm making a game where a moving cube at the top of the screen will fire a cube down the screen at certain intervals. How would I do this. For example, I want it so that every 1 second the moving cube will fire a projectile down the screen towards the player icon and when it reaches past the screen, it will respawn where the moving cube is and be able to fire again.
This is what I have so far.
import pygame
pygame.init()
screen = pygame.display.set_mode((280, 800))
pygame.display.set_caption("Cube Run")
icon = pygame.image.load("cube.png")
pygame.display.set_icon(icon)
player_icon = pygame.image.load("cursor.png")
player_x = 128
player_y = 750
player_x_change = 0
cube_1 = pygame.image.load("rectangle.png")
cube1_x = 128
cube1_y = 0
cube1_x_change = 0.8
cube_fire = pygame.image.load("rectangle.png")
cube_fire_x = 0
cube_fire_y = 0
cube_y_change = 1.5
cube_fire_state = "ready"
def player(player_x, player_y):
screen.blit(player_icon, (player_x, player_y))
def cube(cube1_x, cube1_y):
screen.blit(cube_1, (cube1_x, cube1_y))
def cube_enemy(cube_fire_x, cube_fire_y):
screen.blit(cube_fire, (cube_fire_x, cube_fire_y))
running = True
while running:
screen.fill((255, 255, 255))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
player_x_change += 0.7
if event.key == pygame.K_LEFT:
player_x_change -= 0.7
if event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT or pygame.K_LEFT:
player_x_change = 0
player_x += player_x_change
if player_x < 0:
player_x = 0
elif player_x > 280-32:
player_x = 280-32
cube1_x += cube1_x_change
if cube1_x > 248:
cube1_x_change = -1
cube1_x += cube1_x_change
elif cube1_x < 0:
cube1_x_change = 1
cube1_x += cube1_x_change
cube_fire_x += cube1_x
cube_enemy(cube_fire_x, cube_fire_y)
player(player_x, player_y)
cube(cube1_x, cube1_y)
pygame.display.update()