class Sideways:
"""Overall class to manage game assets"""
def __init__(self):
"""Initialize the game and create game resources"""
pygame.init()
self.screen = pygame.display.set_mode((1200, 600))
self.screen_rect = self.screen.get_rect()
pygame.display.set_caption("Pew Pew")
self.bg_color = (204, 255, 255)
self.ship = Ship(self)
self.moving_up = False
self.moving_down = False
self.moving_left = False
self.moving_right = False
self.bullets = pygame.sprite.Group()
self.aliens = pygame.sprite.Group()
FIRE_EVENT = pygame.USEREVENT + 1 # This is just a integer.
pygame.time.set_timer(FIRE_EVENT, 1000) # 1000 milliseconds is 1 seconds.
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit()
elif event.type == FIRE_EVENT: # Will appear once every second.
self._create_fleet()
I'm trying to spawn another ship in pygame after a certain interval of time.
I just learned about the clock/ticks function from my previous question being directed to another thread that showed me it. Thank you. I tried to incorporate that into my code during this section.
However, when I run it, the game freezes up and crashes as if it's spawning too many things at the same time to handle and overloads. How would I manage to use this function correctly?