Let us say I have an integer array representing the chess pieces on a board;
int board[8][8];
In my chess game, I am currently coding a generator function that will return an integer vector of all legal moves.
Naturally, I will be using if statements
I am at a point where I need to check a certain element in the board relative to a piece on the board
For example, If I have a pawn piece;
board[row][col] == 'p';
I need to generate [row+1][col]
, [row+2][col]
and in some cases if it can attack a piece, a change in column too.
But if a piece is on any edge of the board
, board[row+1][col]
will return be index out of range
For that reason I need an extra if statement.
My question is, shall i use:
if (pieceisnotonedge && board[row+1][col] == 0)
or
if (pieceisnotonedge)
{
if (board[row+1][col] == 0)
}
For the first example, if pieceisnotonedge
returns false
, will it also check the next condition? Because if it does, then I am in trouble.