I'm trying to programmatically capture GPU frames using MTLCaptureManager
in a command line application.
So far, the capture manager fails to support the MTLCaptureDestinationGPUTraceDocument
destination.
I tried to create a very minimal repro case using XCode :
#import <Foundation/Foundation.h>
#import <Metal/Metal.h>
int main(int argc, const char * argv[]) {
@autoreleasepool {
id<MTLDevice> device = MTLCreateSystemDefaultDevice();
MTLCaptureManager* captureManager = [MTLCaptureManager sharedCaptureManager];
if (![captureManager supportsDestination:MTLCaptureDestinationGPUTraceDocument])
{
NSLog(@"********** captureManager does not support MTLCaptureDestinationGPUTraceDocument ************");
}
else
{
NSLog(@"captureManager support is fine");
}
}
return 0;
}
When run with XCode, it seems to be willing to work : the output is :
2020-09-02 16:25:59.712217+0200 testMetalCapture[20095:416447] Metal GPU Frame Capture Enabled
2020-09-02 16:25:59.712503+0200 testMetalCapture[20095:416447] Metal API Validation Enabled
2020-09-02 16:26:00.669092+0200 testMetalCapture[20095:416447] captureManager support is fine
Program ended with exit code: 0
But when I archive the build result, and run from a terminal, it fails :
2020-09-02 16:32:57.607 testMetalCapture[20126:419837] ********** captureManager does not support MTLCaptureDestinationGPUTraceDocument ************
Is there any runtime environment I could reproduce in terminal to get the MTLCaptureManager
working ?
(Environment is XCode 11.6 + MacOS 10.15 Catalina)