I'm using C++ and OpenGL. Whats the fastest and best way to implement triangle to triangle collision in 3D given 3 vertices of each triangle?
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Also https://stackoverflow.com/questions/1585459/whats-the-most-efficient-way-to-detect-triangle-triangle-intersections – jarmod Sep 23 '20 at 19:56
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1http://web.stanford.edu/class/cs277/resources/papers/Moller1997b.pdf – tuket Sep 23 '20 at 19:57