I can calculate triangle normal N
by having three vertex positions of v0
, v1
, v2
and using cross product:
The problem is a 3D mesh data structure needs a normal for each vertex. I mean, it needs n1
, n2
and n3
. I don't know what is the correct way to calculate them.
Tried
I tried to use the same N
value for n1
, n2
and n3
, but I'm not sure if it is the correct approach:
n1 = n2 = n3 = N