I created a D3D11 device and can perform operations such as rendering pictures smoothly, but in order to also support GDI, I tried several methods:
- Through swapchain -> GetBuffer(ID3D11Texture2D) -> CreateDxgiSurfaceRenderTarget -> ID2D1GdiInteropRenderTarget -> GetDC, finally get the DC. It runs normally on my Win10, but an exception report when running GetDC on Win7: _com_error.
- Via swapchain -> GetBuffer(IDXGISurface1) -> GetDC, same as 1.
I suspect that the ID3D11Texture2D/IDXGISurface1 obtained by GetBuffer on Win7 will have some restrictions on the use of GDI, so I changed to dynamically create a new ID3D11Texture2D by myself, and now use DC alone/D3D11 drawing interface alone It works fine, but if I interoperate, I will find that gdi opertaion is drawn on the custom-created ID3D11Texture2D instead of the back_buffer of swapchain:
_d3d->Clear();
_d3d->DrawImage();
HDC hdc = _d3d->GetDC();
DrawRectangleByGDI(hdc);
_d3d->ReleaseDC();
_d3d->Present();
So how to do it: Whether the D3D or DC methods is drawn, they are all on the same ID3D11Texture2D? This way, it is also convenient for my CopyResource.
HRESULT CGraphRender::Resize(const UINT32& width, const UINT32& height)
{
_back_texture2d = nullptr;
_back_rendertarget_view = nullptr;
_dc_texture2d = nullptr;
_dc_render_target = nullptr;
float dpi = GetDpiFromD2DFactory(_d2d_factory);
//Backbuffer
HRESULT hr = _swap_chain->ResizeBuffers(2, width, height, DXGI_FORMAT_B8G8R8A8_UNORM, _is_gdi_compatible ? DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE : 0);
RETURN_ON_FAIL(hr);
hr = _swap_chain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&_back_texture2d);
RETURN_ON_FAIL(hr);
hr = CreateD3D11Texture2D(_d3d_device, width, height, &_dc_texture2d);
RETURN_ON_FAIL(hr);
D3D11_RENDER_TARGET_VIEW_DESC rtv;
rtv.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
rtv.Texture2D.MipSlice = 0;
hr = _d3d_device->CreateRenderTargetView(_back_texture2d, &rtv, &_back_rendertarget_view);
RETURN_ON_FAIL(hr);
...
}
HRESULT CGraphRender::Clear(float color[])
{
CComPtr<ID3D11DeviceContext> immediate_context;
_d3d_device->GetImmediateContext(&immediate_context);
if (!immediate_context)
{
return E_UNEXPECTED;
}
ID3D11RenderTargetView* ref_renderTargetView = _back_rendertarget_view;
immediate_context->OMSetRenderTargets(1, &ref_renderTargetView, nullptr);
immediate_context->ClearRenderTargetView(_back_rendertarget_view, color);
return S_OK;
}
HDC CGraphRender::GetDC()
{
if (_is_gdi_compatible)
{
CComPtr<IDXGISurface1> gdi_surface;
HRESULT hr = _dc_texture2d->QueryInterface(__uuidof(IDXGISurface1), (void**)&gdi_surface);
if (SUCCEEDED(hr))
{
HDC hdc = nullptr;
hr = gdi_surface->GetDC(TRUE, &hdc);
if (SUCCEEDED(hr))
{
return hdc;
}
}
}
return nullptr;
}
HRESULT CGraphRender::CopyTexture(ID3D11Texture2D* dst_texture, ID3D11Texture2D* src_texture, POINT* dst_topleft/* = nullptr*/, POINT* src_topleft/* = nullptr*/)
{
if (!dst_texture && !src_texture)
{
return E_INVALIDARG;
}
CComPtr<ID3D11DeviceContext> immediate_context;
_d3d_device->GetImmediateContext(&immediate_context);
if (!immediate_context)
{
return E_UNEXPECTED;
}
ID3D11Texture2D* dst_texture_real = dst_texture ? dst_texture : _dc_texture2d;
POINT dst_topleft_real = dst_topleft ? (*dst_topleft) : POINT{ 0, 0 };
ID3D11Texture2D* src_texture_real = src_texture ? src_texture : _dc_texture2d;
POINT src_topleft_real = src_topleft ? (*src_topleft) : POINT{ 0, 0 };
D3D11_TEXTURE2D_DESC src_desc = { 0 };
src_texture_real->GetDesc(&src_desc);
D3D11_TEXTURE2D_DESC dst_desc = { 0 };
dst_texture_real->GetDesc(&dst_desc);
if (!dst_topleft_real.x && !src_topleft_real.x && !dst_topleft_real.y && !src_topleft_real.y && dst_desc.Width == src_desc.Width && dst_desc.Height == src_desc.Height)
{
immediate_context->CopyResource(dst_texture_real, src_texture_real);
}
else
{
D3D11_BOX src_box;
src_box.left = min((UINT)src_topleft_real.x, (UINT)dst_topleft_real.x + dst_desc.Width);
src_box.top = min((UINT)src_topleft_real.y, (UINT)dst_topleft_real.y + dst_desc.Height);
src_box.right = min((UINT)src_box.left + src_desc.Width, (UINT)dst_topleft_real.x + dst_desc.Width);
src_box.bottom = min((UINT)src_box.top + src_desc.Height, (UINT)dst_topleft_real.y + dst_desc.Height);
src_box.front = 0;
src_box.back = 1;
ATLASSERT(src_box.left < src_box.right);
ATLASSERT(src_box.top < src_box.bottom);
immediate_context->CopySubresourceRegion(dst_texture_real, 0, dst_topleft_real.x, dst_topleft_real.y, 0, src_texture_real, 0, &src_box);
}
return S_OK;
}