I'm making a simple game in pygame, in which you're supposed to dodge or shoot the targets that descend through the screen. So far, I've created the ship and managed to set the movement of both the bullet and the ship, as for their key bindings. However, the bullet's x coordinate doesn't seem to change at all, even though I've defined in the init method in the bullet class that the bullet x coordinate is equal to the ship x coordinate, therefore, the bullet would always be leaving the ship's position. Instead, the bullet always leaves the middle of the screen. I can't find the issue. Any help would be very much appreciated
import pygame, sys
pygame.init()
clock = pygame.time.Clock()
screen_width = 600
screen_height = 800
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Space Race Game")
class ROCKET:
def __init__(self):
self.rocketImg = pygame.image.load("spaceship.png")
self.rocket_x = screen_width/2 - 32
self.rocket_y = screen_height/2 + 100
def draw_rocket(self):
screen.blit(self.rocketImg, (self.rocket_x, self.rocket_y))
def move_rocket(self):
key = pygame.key.get_pressed()
if key[pygame.K_LEFT] and self.rocket_x + 15 > 0:
self.rocket_x -= 5
if key[pygame.K_RIGHT] and self.rocket_x < screen_width - 40:
self.rocket_x += 5
class BULLET(ROCKET):
def __init__(self):
super().__init__()
self.bullet_width = 10
self.bullet_height = 20
self.bullet_x = self.rocket_x + 25
self.bullet_y = self.rocket_y
self.move = [0, 0]
self.bullet_speed = 5
self.bullet_rect = pygame.Rect(self.bullet_x, self.bullet_y, self.bullet_width, self.bullet_height)
def draw_bullet(self):
key = pygame.key.get_pressed()
if key[pygame.K_SPACE]:
self.bullet_x = self.rocket_x
self.move[1] = -1
self.bullet_y += self.move[1] * self.bullet_speed
self.bullet_rect.topleft = (self.bullet_x, self.bullet_y)
if self.bullet_y < self.rocket_y - 10:
pygame.draw.rect(screen, (0, 0, 0), self.bullet_rect)
if self.bullet_y < - 20:
self.bullet_y = self.rocket_y
self.move[1] = 0
rocket = ROCKET()
bullet = BULLET()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screen.fill((255, 255, 255))
rocket.draw_rocket()
rocket.move_rocket()
bullet.draw_bullet()
pygame.display.flip()
clock.tick(60)