//Spielfeld Größe
int sizeX = 800;
int sizeY = 600;
//Robo Startposition
float roboX = sizeX/2;
float roboY = sizeY/2;
//Robo Speed
float speed = 0.03;
//Robo Acceleration
float accel = 0.05;
float x1;
float y1;
void setup() {
size(800, 600);
frameRate(60);
background(200);
}
void draw() {
background(200);
println("x " +x1);
println("y " +y1);
robo();
x1=screenX(roboX,roboX);
y1=screenY(roboY,roboY);
stopRobot();
object();
}
//Beschleunigung zurücksetzen
void mouseReleased() {
accel = 0.05;
}
void robo() {
rectMode(CENTER);
//RoboMovement
if(mousePressed){
float zielX = mouseX;
float moveX = zielX - roboX;
roboX += moveX * speed*accel;
float zielY = mouseY;
float moveY = zielY - roboY;
roboY += moveY * speed*accel;
//Beschleunigung am Anfang
if(accel< 1) {
accel += 0.05;
}
}
pushMatrix();
translate(roboX, roboY);
rotate(atan2(mouseY-roboY, mouseX-roboX));
rotate(radians(90));
//Hitbox
fill(0, 0);
stroke(160);
ellipse(0, 0, 78, 78);
noStroke();
//Track Connectors
fill(129, 29, 29);
rect(18, 12, 10, 8);
rect(18, -12, 10, 8);
rect(-18, 12, 10, 8);
rect(-18, -12, 10, 8);
//Robo Body
fill(63, 82, 21);
rect(0, 0, 13, 30);
ellipse(7, 15, 20, 20);
ellipse(-7, 15, 20, 20);
ellipse(7, -15, 20, 20);
ellipse(-7, -15, 20, 20);
rect(9, 0, 16, 23);
rect(0, 17, 20, 15);
rect(-9, 0, 16, 23);
rect(0, -17, 20, 15);
//Robo Body Details
fill(120);
ellipse(0, 0, 25, 25);
fill(60);
rect(0, -18, 6, 36);
rect(0, -36, 10, 5);
ellipse(0, 0, 20, 20);
fill(255, 0, 20);
ellipse(10, 18, 5, 5);
//Robo Tracks
//Right
fill(80);
rect(25, 0, 12, 34);
ellipse(24, 20, 10, 10);
ellipse(26, 20, 10, 10);
ellipse(24, -20, 10, 10);
ellipse(26, -20, 10, 10);
//Left
rect(-25, 0, 12, 34);
ellipse(-24, 20, 10, 10);
ellipse(-26, 20, 10, 10);
ellipse(-24, -20, 10, 10);
ellipse(-26, -20, 10, 10);
//Track Details
fill(140);
for (int i = -21; i< 22; i += 6) {
rect(25, i, 12, 2);
rect(-25, i, 12, 2);
}
popMatrix();
}
float [] [] bobject= new float [][] {{250, 250}, {500, 500}, {100, 100}};
void object() {
fill(255);
stroke(0);
circle(bobject[0][0], bobject[0][1], 20);
circle(bobject[1][0], bobject[1][1], 20);
circle(bobject[2][0], bobject[2][1], 20);
}
void stopRobot() {
if(dist(x1,y1,bobject[0][0],bobject[0][1])<=45){
speed=0;
if(mouseX<bobject[0][0]){
speed=0.03;}
if(mouseY>bobject[0][1]){
speed=0.03;}
}
if ( x1<=0+45) {
speed=0;
if (mouseX>=0) {
speed=0.03;
}
}
if ( x1>=width-45) {
speed=0;
if (mouseX<=width-45) {
speed=0.03;
}
}
if ( y1<=0+47) {
speed=0;
if (mouseY>=0+47) {
speed=0.03;
}
}
if ( y1>=height-45) {
speed=0;
if (mouseY<=height-45) {
speed=0.03;
}
}
}
This is the code, basically the idea is, that if the robot collides with the wall/objects it stops, independently from the position of the small circles. Somehow i cant paste in the code so heres a link to the file
https://drive.google.com/drive/folders/1AvXQ2-stM-ubR38XSVG0zOaKvXHJTkC7?usp=sharing
If anybody could help me, that would be nice