I know this has been asked a lot, but personally, i couldn't find a suitable answer. Pretty much everywhere, the function looks something like:
function rccol(rect, circle){
var dx = Math.abs(circle.x - (rect.x + rect.width / 2));
var dy = Math.abs(circle.y - (rect.y + rect.height / 2));
if(dx > circle.radius + rect.width / 2) return false;
if(dy > circle.radius + rect.height / 2) return false;
if(dx <= rect.width) return true;
if(dy <= rect.height) return true;
var dx = dx - rect.width;
var dy = dy - rect.height
return((dx * dx + dy * dy) <= (circle.radius * circle.radius));
}
And that works perfectly. The issue is that I'm using it for collision detection in a game, where the circle is the player's collision box, and the square is let's say a wall. I need to be able to determine where the contact occurred so that i can actually prevent the "player" from going into the "wall" so the simple boolean that gets returned, doesn't really work in my use-case.