I am creating a game where when the vaccine reaches 100, the game finishes, and the user is transferred to a victory screen. See below
import random
from tkinter import *
#creates new window
root = Tk()
#makes backdrop picture of map
C = Canvas(root, bg="black", height=780, width=1347)
C.grid(row=0,column=0)
#vaccine label creation and place
vaccineLabel=Label(root, text="10000", font ="algerian 25", bg = "Light Blue")
vaccineLabel.place(x=271 ,y=706, relwidth=1/5, relheight=0.1)
totalDeaths = 0
totalPopulation = 1
vaccineCount = 95
#loops until total deaths = population
def simulate_Count():
def update_Count():
#calls global variables
global vaccineCount
#vaccine determination
vaccine1 = random.randint(0,0)
vaccine2 = random.randint(0,0)
if vaccine1 == vaccine2:
vaccineCount += 1
#updates labels
vaccineLabel.config(text = f'Deaths:{vaccineCount}')
if vaccineCount == 100:
def victory_Screen():
#calls global root and deletes
global root
root.destroy()
#creates the window
root = Tk()
#assembles the dimension of the window, and the colour
C=Canvas(root, bg="black", height=780, width=1347)
C.grid(row=0, column=0)
#creates a label which will print the game title and places it in the correct dimensions
victoryLabel=Label(root, text=f"YOU HAVE WON! \n IT ONLY TOOK YOU", bg="black", fg="light grey")
victoryLabel.place(x=0, y=0, relwidth=1, relheight=1)
victory_Screen()
update_Count()
#loops until deaths = population
if totalDeaths < totalPopulation:
root.after(1000, simulate_Count)
simulate_Count()
This brought me an error. When I destroy the window and create a new one, the new window displays. However, for some reason an error occurred in these lines with error type invalid command name ".!label3"
The lines which contained the errors are below:
#updates labels
vaccineLabel.config(text = f'Vaccine: {vaccineCount}%')
The error seems to be that update_Count() is still trying to configure a label that doesn't exist. Any help would be much appreciated!!