There are a number of ways you could achieve this.
Solution A:
If the range of numbers isn't large (let's say less than 10), you could just keep track of the numbers you've already generated. Then if you generate a duplicate, discard it and generate another number.
Solution B:
Pre-generate the random numbers, store them into an array and then go through the array. You could accomplish this by taking the numbers 1,2,...,n
and then shuffle them.
shuffle = function(o) {
for(var j, x, i = o.length; i; j = parseInt(Math.random() * i), x = o[--i], o[i] = o[j], o[j] = x);
return o;
};
var randorder = shuffle([0,1,2,3,4,5,6]);
var index = 0;
setInterval(function() {
$('.foo:nth-of-type('+(randorder[index++])+')').fadeIn(300);
}, 300);
Solution C:
Keep track of the numbers available in an array. Randomly pick a number. Remove number from said array.
var randnums = [0,1,2,3,4,5,6];
setInterval(function() {
var m = Math.floor(Math.random()*randnums.length);
$('.foo:nth-of-type('+(randnums[m])+')').fadeIn(300);
randnums = randnums.splice(m,1);
}, 300);