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I have a 3d plane at the world origin. How do I translate it so that it appears on the upper right corner of the canvas?

YuNo
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  • What are you using to render 3D graphics? What is the code you've tried? How did you make your 3D plane? Please make a minimal reproducible example –  Apr 17 '21 at 03:09
  • I am using C++. So far I have tried getting the viewport coordinates and projecting viewport to world coordinates to get the origin of the plane in 3d world – YuNo Apr 17 '21 at 08:34
  • how is this different from your last 2 questions? If you have new iinfo you can add it to your current post instead of creating new one ... Also you still did not share MCVE (with actual values you use) so we can only guess ... – Spektre Apr 17 '21 at 09:20
  • Does this answer your question? [How to undo camera transformation and perspective?](https://stackoverflow.com/questions/67078963/how-to-undo-camera-transformation-and-perspective) – Spektre Apr 17 '21 at 09:20

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