I'm building a to-do list with a progress circle, using one of the alternatives given here (CSS Progress Circle). In my script.js I defined the function drawRingProgress()
which renders the canvas when I execute it at the end of the script.
As the other functions of my script are executed to add tasks, edit, remove, or mark them as complete, the parameters pendingTasks
and completedTasks
get updated. However, if I call the function drawRingProgress()
within the other mentioned functions, in order to update the progress, the canvas is wrongly drawn somewhere else multiple times (depending on the HTML elements these functions are acting on). What would be a correct approach to render the updated progress percentage?
Link to the working example: https://jsfiddle.net/tailslider13/f4qtmhzj/7/
let pendingTasks = 31;
let completedTasks = 69;
function drawRingProgress(pendingTasks, completedTasks) {
var el = document.getElementById('graph'); // get canvas
let progress_percentage = Math.floor((completedTasks / (completedTasks + pendingTasks)) * 100) || 0;
var options = {
// percent: el.getAttribute('data-percent') || 25,
percent: progress_percentage,
// size: 110,
size: el.getAttribute('data-size') || 220,
lineWidth: el.getAttribute('data-line') || 15,
rotate: el.getAttribute('data-rotate') || 0
}
var canvas = document.createElement('canvas');
var span = document.createElement('span');
span.textContent = options.percent + '%';
if (typeof (G_vmlCanvasManager) !== 'undefined') {
G_vmlCanvasManager.initElement(canvas);
}
var ctx = canvas.getContext('2d');
canvas.width = canvas.height = options.size;
el.appendChild(span);
el.appendChild(canvas);
ctx.translate(options.size / 2, options.size / 2); // change center
ctx.rotate((-1 / 2 + options.rotate / 180) * Math.PI); // rotate -90 deg
//imd = ctx.getImageData(0, 0, 240, 240);
var radius = (options.size - options.lineWidth) / 3.2;
var drawCircle = function (color, lineWidth, percent) {
percent = Math.min(Math.max(0, percent || 1), 1);
ctx.beginPath();
ctx.arc(0, 0, radius, 0, Math.PI * 2 * percent, false);
ctx.strokeStyle = color;
ctx.lineCap = 'round'; // butt, round or square
ctx.lineWidth = lineWidth
ctx.stroke();
};
drawCircle('#efefef', options.lineWidth, 100 / 100);
drawCircle('#046582', options.lineWidth, options.percent / 100)
}
drawRingProgress(pendingTasks, completedTasks);