I am building a site that allows users to create customized graphics and then download them directly from the page.
I am doing this via the user customizing an svg via a javascript powered form which is then made into a PNG before downloading.
However, now I want to store a copy of the png that the user created so that I can display it on the site's home page. What is the best way to store a copy of the dynamically created graphic? AJAX? HTTP Request? Both are very foreign topics to me so I am unsure how to go about it from here.
For reference here is the code that builds the PNG from the svg and then triggers the download for the user.
var svg = document.getElementById("bg2");
var canvas = document.querySelector("canvas");
function triggerDownload (imgURI) {
var evt = new MouseEvent('click', {
view: window,
bubbles: false,
cancelable: true
});
if(document.getElementById("name").value=="null" || document.getElementById("name").value=="") {
var un = "MakeAGraphic";
} else {
var enteredName = document.getElementById("name").value.replace(/[^a-zA-Z ]/g, "");
var un = `${enteredName}_MakeAGraphic`
}
var a = document.createElement('a');
a.setAttribute('download', `${un}.png`);
a.setAttribute('href', imgURI);
a.setAttribute('target', '_blank');
a.dispatchEvent(evt);
}
btn.addEventListener('click', function () {
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var data = (new XMLSerializer()).serializeToString(svg);
var DOMURL = window.URL || window.webkitURL || window;
var img = new Image();
var svgBlob = new Blob([data], {type: 'image/svg+xml;charset=utf-8'});
var url = DOMURL.createObjectURL(svgBlob);
img.onload = function () {
ctx.drawImage(img, 0, 0);
DOMURL.revokeObjectURL(url);
var imgURI = canvas
.toDataURL('image/png')
.replace('image/png', 'image/octet-stream');
triggerDownload(imgURI);
};
img.src = url;
});