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imagine you want a player in your shipped game be able to add different tiles to your game which then would be saved as addressables in a mod folder. This folder could then be shared so others could install it.

How would I make the script add addressables?

Jason Aller
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Adrian
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  • `StreamingAssets` may be a much easier way to handle this. I'm not sure it's possible to create addressables in a player; that's more for building asset packs from within the Editor which are then distributed. – 3Dave Jun 03 '21 at 13:55
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    If you want to interact with addressable assets added like this, you can [load them through the API as usual](https://docs.unity3d.com/Packages/com.unity.addressables@1.15/manual/LoadingAddressableAssets.html). As 3Dave mentioned, Addressables are intended for in-editor content creation that can be distributed later. If you want a system for user generated mods, you should probably provide some API for users and deserialize things yourself from some known location. You can use Unity to build mods as well, [with a system like the one in Sky Rogue](https://github.com/nihilocrat/SkyRogueModTool) – NSJacob1 Jun 03 '21 at 14:21

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