Questions tagged [addressables]
48 questions
3
votes
1 answer
Unity. How to load all addressables from folder
I have such addressables structure:
Is it correct to put each level in separate group ? (is group = bundles ?)
How I can load list of each level config and scenes ?
Should I load them by labels or hold anywhere AssetReferences on it ?
I want to…

Виктор Титов
- 75
- 7
3
votes
2 answers
Unity-Android checking Export Project in android build settings causes Addressables issues
Im currently using Unity 2020.3.5f1, addressable ver 1.19.17
This is how im setting up my projects :
building my addressables in Project A, and downloading and loading them into Project B.
When i build the app for Android, if i uncheck Export…

Tian Yong Poh
- 51
- 2
2
votes
0 answers
Can I track a gameobject Component by its specific ID?
I've been working on a system recently that would track changes to an addressable gameobject, similarly to a prefab variant.
The main problem I've run into is that- to my knowledge- I can't track a specific reference to a Component- once the…

Sky Lure
- 31
- 2
1
vote
0 answers
Unity3D Addressables Load Scene with SceneManager.LoadSceneAsync
I am using Unity Addressables and trying to load the scene with SceneManager.LoadSceneAsync because my loadingscreen asset is not compatible with Addressable.LoadSceneAsync.
My code is:
using UnityEngine;
using UnityEngine.AddressableAssets;
using…

Ztorum
- 83
- 11
1
vote
0 answers
Serializing References to ScriptableObjects
Currently I'm using ScriptableObjects as a template for things like character's faction, weapons, etc.
Using faction as an example the FactionSO is a container for CharacterStats class for a character like move speed/ damage multipliers and so on.…

saranw71
- 11
- 2
1
vote
0 answers
Is it possible to create "Content Patches-" like Prefab Variants, but for an addressable/AssetReference?
I develop mods for a Unity Game- and that game supports Addressables, which is great. Modders can load ingame assets in order to modify them for their own purposes, then reuse them.
The problem, though, is that it has to be done procedurally,…

Sky Lure
- 31
- 2
1
vote
1 answer
Unity Addressables: RemoteProviderException : TextDataProvider : unable to load from url /base.apk!/assets/aa/settings.json
I have followed closely the samples for using the play asset delivery in my project as it is from here:
https://github.com/Unity-Technologies/Addressables-Sample
I have prepared a single addressable package with a few scenes in it and marked it…

userq
- 51
- 2
- 5
1
vote
2 answers
Struggling to correctly get download progress from a Unity Addressables asset load
I am trying to download a prefab using the Unity Addressable system. The address is located on a remote server and I have my addressable system set to pull from that remote server. The code below loads that asset from the server and is supposed to…

Knight Steele
- 169
- 4
- 14
1
vote
0 answers
Unity WebGL doesn't properly unload and load Addressable scenes
I am trying to unload a previously added scene and then additively load another scene, in that sequence. I use the following code below to do this. This code works correctly in the editor and on all platforms except WebGL. I know that WebGL won't…

Mike Pandolfini
- 21
- 4
1
vote
0 answers
Huge Time Lag of Addressables Package Method in Unity Engine
within the unity project
We are managing asset bundles using addressable packages.
However, there is a huge time lag when getting the download size using Addressables.GetDownloadSizeAsync(string).
Does this happen if the number of bundles managed is…

윤세일
- 11
- 1
1
vote
0 answers
Can you add addressables from your script in Unity?
imagine you want a player in your shipped game be able to add different tiles to your game which then would be saved as addressables in a mod folder. This folder could then be shared so others could install it.
How would I make the script add…

Adrian
- 23
- 4
1
vote
1 answer
Problem with Addressable 1.8.5 not loading remote scene from AWS S3
STACK:
macOS Catalina
Unity 2020.1.8f1
CONFIGURATION:
I want to load a scene entirely from an AWS S3 bucket. I have followed two tutorials:
Unity Learn: https://learn.unity.com/tutorial/addressables-scene-loading#5fadef93edbc2a07ae8db2a9
MeowKim…

Claus
- 5,662
- 10
- 77
- 118
0
votes
0 answers
Use Unity Addressables without including the Addressable in the build?
In our game, we have a ton of user-generated content--UGC--that we want to allow the user to download via Addressables in our Unity game because it's not feasible to include every .asset that is generated in our build. They build these .assets in…

Vishaal Kalwani
- 730
- 1
- 7
- 20
0
votes
0 answers
CRC Mismatch - Unity
I have more than 100 addressable bundles in my application, Some bundles are getting downloaded properly when I open application, but in the same session if I try to download any other bundle then I get CRC mismatch error while downloading…
0
votes
0 answers
Unity: Why does Addressable detect prefab changes when I only changed the attached monoscript?
Addressable detected prefab changes when I only changed the attached monoscript
For example: I have a monoscript attached on LevelView prefab. whenever I change this monoscript(for example: add a line) then run the "Check for Content Update…

Tom Tao
- 11
- 3