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I'm new to Godot and Blender. I have an assignment where I have to create some kind of driving simulator. I already create the track using blender OSM and export it as .glb and it looks like this:

When I tried to export it to Godot, it turns like it is drowned and the materials are off:

Any advice on how should I do it so I can use the track that I already made on my project at godot? Hope I explain everything well.

Peter O.
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Lulu
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  • I think you will need to work on the materials on Godot. The advice for exporting models from [my other answer](https://stackoverflow.com/a/68552424/402022) would still apply. I tried to look for alternatives, and found this: https://github.com/RodZill4/godot-openstreetmap – Theraot Aug 02 '21 at 13:33
  • Hi, thank you again for answering! Since using OSM in blender is one of the requirement, do you might have some advice for which extension should I go with to export my track? Is it better to export it as .glb or .obj? – Lulu Aug 02 '21 at 14:37
  • I think glb should be better. Even if the materials come out wrong they would be assigned. Well, there is yet another option you can try: https://github.com/godotengine/godot-blender-exporter It should export from Blender to the Godot scene format. – Theraot Aug 02 '21 at 15:06
  • Thank you! I will try it – Lulu Aug 02 '21 at 15:14

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