I'm new to Godot and Blender. I have an assignment where I have to create some kind of driving simulator. I already create the track using blender OSM and export it as .glb and it looks like this:
When I tried to export it to Godot, it turns like it is drowned and the materials are off:
Any advice on how should I do it so I can use the track that I already made on my project at godot? Hope I explain everything well.