I am using a QThread and, when my worker
class is dont with the big work, i want to call a function that does changes to my UI (in this case with .finished.connect()
, but i dont fully understand how the .connect()
step works and how i can pass variables to the function called.
As an example: A button that, when pressed, opens a Thread in which it counts up, and changes the button text to the number its on. When the counter is finished, it prints something. Very simple and it works just fine.
main.py:
from PyQt5 import QtWidgets
import sys
import worker
from PyQt5.QtCore import QThread
from start import test
class App(QtWidgets.QMainWindow):
def __init__(self, parent=None):
super(App, self).__init__(parent)
self.init_ui()
self.initiate_buttons()
self.obj = worker.Worker()
self.thread = QThread()
self.obj.intReady.connect(self.onIntReady)
self.obj.moveToThread(self.thread)
self.obj.finished.connect(self.thread.quit)
self.obj.finished.connect(test)
self.thread.started.connect(self.obj.procCounter)
def init_ui(self):
self.pushButton = QtWidgets.QPushButton(self)
def onIntReady(self, i):
self.pushButton.setText("{}".format(i))
def initiate_buttons(self):
print("clicked")
self.pushButton.clicked.connect(lambda: self.thread.start())
def run():
application = QtWidgets.QApplication(sys.argv)
main_app = App()
main_app.show()
application.exec()
if __name__ == '__main__':
run()
worker.py:
from PyQt5.QtCore import QObject, pyqtSignal, pyqtSlot
import time
class Worker(QObject):
finished = pyqtSignal()
intReady = pyqtSignal(int)
@pyqtSlot()
def procCounter(self):
for i in range(1, 5):
time.sleep(1)
self.intReady.emit(i)
self.finished.emit()
start.py:
def test(x="bar"):
print("test"+x)
So the thing i am talking about is start.py - i can put the function in its own module just fine and it worked. But what if i want to pass a parameter to it? I tried the obvious attempt, changing self.obj.finished.connect(test)
to self.obj.finished.connect(test(x="foo"))
- but that doesnt work. But i dont understand why it does not work, and how else i am supposed to do this. In the end, i want the module to do changes to my UI, just like onIntReady
. I found this and this but did not understand how i can apply it.