So recently I have been trying to make my first big game but I'm stuck on the shooting phase. Basically, my problem is I want to make it so that I can shoot multiple bullets and move around while doing so, but I can't seem to figure it out.
Code:
import pygame
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode((600,600))
pygame.display.set_caption("Shooter Game!")
#Variables
playerX = 5
playerY = 5
black = (0,0,0)
blue = (0,0,255)
red = (255,0,0)
clicking = False
bulletX = playerX
bulletY = playerY
#End Of Variables#
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
exit()
screen.fill(blue)
player = pygame.image.load("Young_Link_2D.png").convert_alpha()
screen.fill(blue)
player1 = pygame.transform.scale(player, (100,100))
screen.blit(player1,(playerX,playerY))
keyPressed = pygame.key.get_pressed()
#Controls
if keyPressed[pygame.K_a]:
playerX -= 1
bulletX = playerX
if keyPressed[pygame.K_d]:
playerX += 1
bulletX = playerX
if keyPressed[pygame.K_w]:
playerY -= 1
bulletY = playerY
if keyPressed[pygame.K_s]:
playerY += 1
bulletY = playerY
#End of Controls
#Shooting
if event.type == pygame.MOUSEBUTTONUP:
if event.button == 1:
Bullet = pygame.draw.rect(screen, red, (bulletX+35,bulletY + 60,10,25))
bulletY = bulletY + 1
pygame.display.update()