In a winforms app this can be done pretty easily. Create a user control with a few properties:
public Image FromImage { get; set; }
public Image ToImage { get; set; }
private float opacity = 1;
Now override OnPaint
protected override void OnPaint(PaintEventArgs e)
{
if (FromImage != null && ToImage != null)
{
ColorMatrix matrix1 = new ColorMatrix();
matrix1.Matrix33 = opacity;
ImageAttributes attributes1 = new ImageAttributes();
attributes1.SetColorMatrix(matrix1, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
ColorMatrix matrix2 = new ColorMatrix();
matrix2.Matrix33 = 1 - opacity;
ImageAttributes attributes2 = new ImageAttributes();
attributes2.SetColorMatrix(matrix2, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
e.Graphics.DrawImage(FromImage, new Rectangle(0, 0, this.Width, this.Height), 0, 0, this.Width,
this.Height, GraphicsUnit.Pixel, attributes1);
e.Graphics.DrawImage(ToImage, new Rectangle(0, 0, this.Width, this.Height), 0, 0, this.Width,
this.Height, GraphicsUnit.Pixel, attributes2);
}
base.OnPaint(e);
}
Now drop a timer onto the control, set its to enabled with an elapsed time of something like 100ms. Handle the tick event:
private void timer_Tick(object sender, EventArgs e)
{
if(opacity == 0)
{
this.timer.Stop();
return;
}
this.opacity -= 0.01f;
this.Invalidate();
}
et voila. However, there's one thing to be aware of. This makes quite a flickery transition, which can be alieviated somewhat with this line in the control's constructor:
this.SetStyle(ControlStyles.OptimizedDoubleBuffer | ControlStyles.AllPaintingInWmPaint,true);
Update based on Edit: You could turn this into a utility that takes 2 images and, using much the same code, outputs each step to a new image. Somthing like:
public class ImageUtility
{
private Image image1;
private Image image2;
public ImageUtility(Image image1, Image image2)
{
this.image1 = image1;
this.image2 = image2;
}
public void SaveTransitions(int numSteps, string outDir)
{
var opacityChange = 1.0f/(float) numSteps;
for(float opacity = 1,i=0;opacity>0;opacity-=opacityChange,i++)
{
using(var image = new Bitmap(image1.Width,image2.Width))
{
Graphics g = Graphics.FromImage(image);
ColorMatrix matrix1 = new ColorMatrix();
matrix1.Matrix33 = opacity;
ImageAttributes attributes1 = new ImageAttributes();
attributes1.SetColorMatrix(matrix1, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
ColorMatrix matrix2 = new ColorMatrix();
matrix2.Matrix33 = 1 - opacity;
ImageAttributes attributes2 = new ImageAttributes();
attributes2.SetColorMatrix(matrix2, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
g.DrawImage(image1, new Rectangle(0, 0, image1.Width, image1.Height), 0, 0, image1.Width,
image1.Height, GraphicsUnit.Pixel, attributes1);
g.DrawImage(image2, new Rectangle(0, 0, image2.Width, image2.Height), 0, 0, image2.Width,
image2.Height, GraphicsUnit.Pixel, attributes2);
image.Save(Path.Combine(outDir,"Image" + i + ".png"),ImageFormat.Png);
}
}
}
Usage:
ImageUtility util = new ImageUtility(Image.FromFile(@"C:\path\pic1.png"), Image.FromFile(@"C:\path\pic2.png"));
util.SaveTransitions(100, @"C:\path\output"); // saves 100 images