I'm currently attempting to integrate WWise into my project. I can't seem to get the audio to play.
In WWise, i created a simple event that plays a sound (Lets call the event "Terrain_Gravel_SFX")
In the project, I started with calling the initialization functions such as :
AK::MemoryMgr::Init
AK::StreamMgr::Init
AK::SoundEngine::Init
AK::MusicEngine::init
AK::SpatialAudio::Init
After all the initialization calls return AK_Success, I began loading the required banks (Init.bnk + Test.bnk), which also return AK_Success. I'm also calling AK::SoundEngine::RenderAudio() every frame, as instructed by the sample project.
After posting the event ( AK::SoundEngine::PostEvent(AK::EVENTS::TERRAIN_GRAVEL_SFX) ), the sfx doesn't play. Are there any functions I should be calling? Attempting to use the Soundbanks included in the IntegrationDemo also plays nothing.
Edit : Looking at the output window, its shows AK error : voice starvation at the end of the frame when I call PostEvent