Questions tagged [wwise]
8 questions
1
vote
1 answer
Capture Unity Audio Output Instead of "audiosource.clip"?
Have a Unity project using the Wwise audio input plugin. Plugin is sending audio out from Unity via a single Unity "audiosource.clip"
Is there a way we can change that so that the main unity audio output buss replaces the single Unity audio source…

guitar_guy7
- 11
- 1
1
vote
0 answers
WwiseUnity: Unable to load Wwise Data: UnityEngine.UnityException: LoadAssetAtPath can only be called from the main thread
I've integrated Wwise (2022.1.0) in a Unity (2022.1.1) project. When I start the game I can play sounds from Wwise but I get the following error. I searched for solutions but couldn't find anything. Seems like the AkWwiseProjectData.asset which…

Ando
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Audio middleware unity package missing assembly references
I want to use AudioKinetic WWise middleware to implement audio to a mobile game I'm working at the moment but I'm experiencing trouble assembly references thus I'm not able to code the audio scripts I need for the game.
Setup
Unity…

wavesinaroom
- 105
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0
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1 answer
Wwise External Sources Unity
everyone.
I'm trying to get an external sound to play in Unity, however I get an error when I try to play it: "Wwise: Cannot open file: Gong_2.wem"
My Project Settings has the input path set up for all of my files to ExternalSources.wsources, which…

Arcueid D'athemon
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Footsteps too fast without delay in them
Hi I'm trying to implement my footsteps for a game using Wwise but they are way too fast and I can't change the speed. I made a random container with different footstep sounds, then added the script. However ! it is playing the footsteps really fast…

Ana
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Unity build aab GooglePlay
I use WWise + Unity. Wwise sounds are in the streaming assets folder. When I build the game in "aab" with "default" compression. All sounds are in place, the weight of the game is correct. But when I upload the game to "Google play" the Wwise sounds…
0
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WwiseUnity - Upgrading Wwise on M1 Rewriting Wwise Event IDs Causing Unity Project Events to be Empty
I have recently updated a Unity project.
Unity 2019.3.12F1 > Updated to > 2021.3.12f1
wWise 2019.1.9.7221 > Updated to > 2021.1.10.7883
Both applications are able to run the project. But when i looked at the previously added wWise events on game…
0
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1 answer
Trying to integrate WWise into a C++ project. Can't play any sound
I'm currently attempting to integrate WWise into my project. I can't seem to get the audio to play.
In WWise, i created a simple event that plays a sound (Lets call the event "Terrain_Gravel_SFX")
In the project, I started with calling the…

Kazuki_ZK
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