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I use WWise + Unity. Wwise sounds are in the streaming assets folder. When I build the game in "aab" with "default" compression. All sounds are in place, the weight of the game is correct. But when I upload the game to "Google play" the Wwise sounds disappear and the weight of the game becomes smaller. It looks like it doesn't see the streaming assets folder or deletes it altogether. But at the same time, if you build with "lz4" or "Lz4hc" compression, there is no such problem. What could be the problem?

In the path in the streaming assets folders, I tried to write the name of the folders with a small letter. I read somewhere that this might help. But it did not help. At the same time, everything works as it should only if you make a build with Lz4 and Lz4hc compression. But we need to make a build with "default" compression.

shingo
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