I am going to start mobile game development with Unreal Engine 5.1 It is required to use only devices that support GLES 3.2+. Early versions deprecated already starting from UE5.0 On my own phone, the build of my game deploys (via USB Debug) and runs correctly. But in reason that it`s too old and slow and has small storage, I want to use Android Emulator on my PC to test my game But, if I understood correctly, AVD doesn't support it with standard methods, and it gives me only choose between GLES2.0/GLES3.1
I already trying to find information from the Unreal Engine side, and since I found that GLES3.1 and lower is deprecated, i understood that the only way to solve this- its Android Studio Emulator and it
s options
I already tried answer from this post, about configuration
/.android/advancedFeatures.ini
And it's don't work for me (only give me a chance to set GLES version SW2.0/HW2.0 on device creation, not in the emulation setting) SO, my question is: Is it possible for this moment to simulate an AVD device with OpenGL ES3.2?