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I know that a frame buffer can have multiple attachments, which are handled by the render pass. Buffer frame is like an interface for our swap chain images. I came to know that a frame buffer can have multiple images as well at the same time. So does the frame buffer have multiple attachments for each image or what? Also , why would a frame buffer have multiple images, since the rendering happens image by image and then the rendered image is swapped with already presented image and so on?

I am trying to learn the frame buffers.

BDL
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  • A frame buffer is something you can render to, which possibly contains a bunch of images, because a bunch of things can be rendered at the same time (e.g. colour and also a depth buffer). The colour image is an image and the depth buffer is also an image (I think; I know more OpenGL than Vulkan) – user253751 Jan 16 '23 at 11:05

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