from graphics import *
import pygame
import time
# Create a window
global win
win = GraphWin("Checkers", 630, 630)
win.setBackground("white")
# Put colours in a list
colours= ["black", "red"]
# Draw checkerboard
for i in range(8):
for j in range(8):
if (i + j) % 2 == 0:
color = "red"
else:
color = "black"
square = Rectangle(Point(i * 75, j * 75), Point((i + 1) * 75, (j + 1) * 75))
square.setFill(color)
square.draw(win)
#Number and Lettered Columns
#Letters
A = Text(Point(35, 610), "A")
A.draw(win)
A.setSize(15)
B = Text(Point(110, 610), "B")
B.draw(win)
B.setSize(15)
C = Text(Point(190, 610), "C")
C.draw(win)
C.setSize(15)
D = Text(Point(265, 610), "D")
D.draw(win)
D.setSize(15)
E = Text(Point(338, 610), "E")
E.draw(win)
E.setSize(15)
F = Text(Point(415, 610), "F")
F.draw(win)
F.setSize(15)
G = Text(Point(490, 610), "G")
G.draw(win)
G.setSize(15)
H = Text(Point(560, 610), "H")
H.draw(win)
H.setSize(15)
#Numbers
ONE = Text(Point(610, 35), "1")
ONE.draw(win)
ONE.setSize(15)
TWO = Text(Point(610, 110), "2")
TWO.draw(win)
TWO.setSize(15)
THREE = Text(Point(610, 190), "3")
THREE.draw(win)
THREE.setSize(15)
FOUR = Text(Point(610, 265), "4")
FOUR.draw(win)
FOUR.setSize(15)
FIVE = Text(Point(610, 338), "5")
FIVE.draw(win)
FIVE.setSize(15)
SIX = Text(Point(610, 415), "6")
SIX.draw(win)
SIX.setSize(15)
SEVEN = Text(Point(610, 490), "7")
SEVEN.draw(win)
SEVEN.setSize(15)
EIGHT = Text(Point(610, 560), "8")
EIGHT.draw(win)
EIGHT.setSize(15)
#checkerBoard Pieces
#Peice 1
cir1 = Circle(Point(38, 111), 30)
cir1.setFill("red")
cir1.draw(win)
#Peice 2
cir2 = Circle(Point(188, 111), 30)
cir2.setFill("red")
cir2.draw(win)
#Peice 3
cir3 = Circle(Point(338, 111), 30)
cir3.setFill("red")
cir3.draw(win)
#Peice 4
cir4 = Circle(Point(488, 111), 30)
cir4.setFill("red")
cir4.draw(win)
#Peice 5
cir5 = Circle(Point(111, 38), 30)
cir5.setFill("red")
cir5.draw(win)
#Peice 6
cir6 = Circle(Point(262, 38), 30)
cir6.setFill("red")
cir6.draw(win)
#Peice 7
cir7 = Circle(Point(412, 38), 30)
cir7.setFill("red")
cir7.draw(win)
#Peice 8
cir8 = Circle(Point(564, 38), 30)
cir8.setFill("red")
cir8.draw(win)
#Peice 9
cir9 = Circle(Point(112, 488), 30)
cir9.setOutline("red")
cir9.setFill("black")
cir9.draw(win)
#Peice 10
cir10 = Circle(Point(262, 488), 30)
cir10.setOutline("red")
cir10.setFill("black")
cir10.draw(win)
#Peice 11
cir11 = Circle(Point(412,488), 30)
cir11.setOutline("red")
cir11.setFill("black")
cir11.draw(win)
#Peice 12
cir12 = Circle(Point(562, 488), 30)
cir12.setOutline("red")
cir12.setFill("black")
cir12.draw(win)
#Peice 13
cir13 = Circle(Point(488, 562), 30)
cir13.setOutline("red")
cir13.setFill("black")
cir13.draw(win)
#Peice 14
cir14 = Circle(Point(338, 562), 30)
cir14.setOutline("red")
cir14.setFill("black")
cir14.draw(win)
#Peice 15
cir15 = Circle(Point(188, 562), 30)
cir15.setOutline("red")
cir15.setFill("black")
cir15.draw(win)
#Peice 16
cir16 = Circle(Point(38, 562), 30)
cir16.setOutline("red")
cir16.setFill("black")
cir16.draw(win)
win.getMouse()
#Gather Input from User - Moves
from tkinter import *
import tkinter.messagebox
main = Tk()
Label(main, text="Which red checkers piece do you want to move?").grid(row=0)
Label(main, text="Where do you want to move this piece?").grid(row=1)
piece = Entry(main)
move = Entry(main)
piece.grid(row=0,column=1)
move.grid(row=1,column=1)
Button(main,text='Quit',command=main.destroy).grid(row=4,column=0,sticky=W,pady=4)
def move_piece():
if (piece == 'A2') or (piece == 'a2'):
if (move == 'B3') or (move== 'b3'):
cir1.move(75,75)
Button(main,text='Play Move',command=move_piece).grid(row=4,column=1,sticky=W,pady=4)
mainloop()
My code will still work even if 'move' and piece are not a2 or b3, does anyone know why? Is the if statement formatted incorrectly? Or is the variable for the input wrong? Did I misplace some of the code? I am trying to; if so the typed-in answer in the input box when clicked on the play move button the graphic desired graphical circle will move.