So I have imported Vuforia's Magic Leap 2 Sample into Unity and have double-checked the build settings between according to what has been posted on their development page. When I go to test the build in Unity, the targeted camera ends up being my webcam and not the magic leap simulator camera, which is linked to the scene and active. Is there a way to change vuforia's configuration to set the magic leap 2 simulator camera as the active camera?
Here are the current settings:
Vuforia Config, license is active Main Camera Config Player publishing settings Magic Leap Manifest settings Player Settings 1 Player Settings 2 Player Settings 3
I tried following vuforia's developer page on set up, however their newest release does not have updated documentation regarding using Magic Leap Hub's simulator