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So I have imported Vuforia's Magic Leap 2 Sample into Unity and have double-checked the build settings between according to what has been posted on their development page. When I go to test the build in Unity, the targeted camera ends up being my webcam and not the magic leap simulator camera, which is linked to the scene and active. Is there a way to change vuforia's configuration to set the magic leap 2 simulator camera as the active camera?

Here are the current settings:

Vuforia Config, license is active Main Camera Config Player publishing settings Magic Leap Manifest settings Player Settings 1 Player Settings 2 Player Settings 3

I tried following vuforia's developer page on set up, however their newest release does not have updated documentation regarding using Magic Leap Hub's simulator

  • Vuforia has its own Simulator (see here https://library.vuforia.com/unity-extension/vuforia-play-mode-unity), however there is no mention of support for the Magic Leap simulator which is unlikely to work out of the box. – emay Mar 06 '23 at 12:50

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