Questions tagged [magic-leap]

19 questions
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Magic Leap / WebRTC

I need to transmit via WebRTC the field of view of the magic Leap and not the external video camera of the ML. Does anyone know if there is anything actively from ML and WebRTC to solve this problem?
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How do I make Vuforia image targets work with MRTK 3?

I'm trying to get a Magic Leap 2 project to work with both MRTK 3 and Vuforia. If I use the MRTK XR Rig camera and add Vuforia Behaviour to it, image target objects will appear properly aligned for a split second the first time the device sees the…
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Converting YUV420P to JPEG on Unity without Shaders

I am using MagicLeap Headset and MLCamera API to capture a rawvideocapture which the output is YUV_420_888 which I am assuming is YUV420P. API returns yBuffer, uBuffer and vBuffer separately. I am having trouble combining these channels on c#…
Berk
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Is ARCore running on MagicLeap One?

I would like to use ARCore on Magic Leap One. Is this possible? Can someone tell me if it is supported?
CmasterG
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Magic Leap Project Setup Tool Null Reference

I've followed the directions from the Magic Leap 2 getting started guide. When I install and import their Magic Leap Project Setup Tool in Unity, I get a null reference error. The tool should pop up to setup the Magic Leap's Unity…
cgholt
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Mac blocks older versions of unity

Has anyone else run into this issue? I am trying to install and run a 2020 unity version because the newer versions of unity doesn't support Magic Leap for AR, but now Apple wants to block the installation because it can't check it for malware and…
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Why the vuforia sample won't work on Magic Leap 2?

I would like to use the sample I find on the asset store at the following link for Magic Leap 2. https://assetstore.unity.com/packages/templates/packs/vuforia-magic-leap-2-sample-245664 I set up everything as required but I just won't be able to run…
Alessio
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Configuring Vuforia's Magic Leap 2 Sample Scene 10.13.3 to work with the Magic Leap Simulator (within Unity)

So I have imported Vuforia's Magic Leap 2 Sample into Unity and have double-checked the build settings between according to what has been posted on their development page. When I go to test the build in Unity, the targeted camera ends up being my…
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Unity simulator in windows not showing any User interface

I am trying to follow the magic leap 2 tutorial for unity. I followed everything and still in the magic leap simulator nothing is coming(UI). what could be the possible issue? I tried to follow the doc but maybe i am missing something.
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Rendering into and reading from stereo render texture in Unity (with MRTK)

Working on an AR project for the MagicLeap 2 (that runs on an android OS) using Unity (with Stereo Instanced Rendering) and the MRTK I want to render the depth of an object into a render texture that I can read out in shaders later when rendering…
Ozelotl
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Magic Leap 1 and 2 in same user space

I built a scene for a laboratory in the Create function of the Magic Leap 1 and was hoping to share this Created space with the Magic Leap 2 so that both headsets could interact in the same "world". Is this possible?
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Unity + Magic Leap: how to save a local text file to disk

We are using Magic Leap and Unity. We need to write text to a persistent file and save it on the Magic Leap headset. We know we can use PlayerPref in unity to save data, but we need the file to be able to download via the ML lab. We are using C#…
adamM
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Drawing Matches of SuperGlue with OpenCV

I'm trying to use OpenCV's cv.drawMatches() function to draw the keypoint matches of SuperGlue. drawMatches() has parameters keypoints1, keypoints2 and matches, that are in different form from SuperGlue's. SuperGlue simply outputs the coordinates of…
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What in this custom shader made in Unity could possibly create issues or not translate to openGLCore/GLES?

Attempting to create a custom shader for an application that I'm building for Magic Leap 1. The shaders purpose is to only render the shadows cast onto the material. The shader works as intended in the unity editor but throws errors on mldb logs and…
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Launch MetaHuman to Magic Leap (Augmented Reality) device

Inside Unreal Engine I have created a scene with a MetaHuman inside. Now I want to launch this scene to a MagicLeap device. This works quite well, but the MetaHuman is not completely rendered. Only the trowsers and the hair of the MetaHuman are…
OttherCreek
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